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Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

Shaders 40
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. to make the color in bottom darker.

Shaders 98
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Techniques such as using lower-resolution textures, controlling particle spawn rates, and optimizing the lifespan of particles can significantly reduce the load on the GPU. Utilizing Shaders Wisely Shaders are powerful tools that can enhance the visual quality of a game, but they can also be demanding on mobile devices.

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Spine Animations broken after Chrome update on Androids

Cocos

until the issue is fixed (just remember that any scrolling textures that rely on “repeat” wrap mode must be power of 2 in webgl 1.0) OR you can try disabling uniform buffers in engine if you’re not using any custom shaders… but I really wouldn’t recommend this for a number of different reasons.

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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. UVs are also called texture coordinates and they let you map textures on your objects. You’re basically saying to the computer: “hey, I want this texture drawn from here to here”. Shaders Theory. Shader Example.

Shaders 52
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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

Godot shader language is one of the easiest ones to use of any engine. Letting visual shaders aside, the shading language is a very tidy and self-contained version of GLSL ES 3.0, Shaders can take take inputs, modify them and produce outputs. Shaders can take take inputs, modify them and produce outputs. Simple, right?

Shaders 52
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How to Create a Game-Ready AAA asset

Logic Simplified

Maya is also more effective for animations. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures.

Asset 81