article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Arts The art of Cookie Run: Kingdom is core to the game’s global success. This chapter will investigate the art of Cookie Run: Kingdom , its origins, its characteristics, and its efforts to expand into new markets during globalization. Art Style To talk about the characteristics of this art style, we must start at its origin.

Baking 52
article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games. Baking takes into account the lighting, shadows, and other surface details of the high polygon model and transfers them onto the texture maps.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Little Racer – 3D Art

The Knights of Unity

A baking light map wouldn’t help either (trees are moveable objects – can be hit by cars passing by), so the only reasonable option was to decrease the number of polys. The main issue was the trees in basic, cottage and winter levels. Because of the amount of flora we’ve observed frame drops.

Art 52
article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

Maya is considered the better choice when you are trying to create more complex art. With that I have to create a low poly model of the gun on which we will bake the high poly details. Baking (Transfer high poly details in low poly model) The next step is extremely important. The more you have, the better it is!

AAA 78
article thumbnail

8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Between 7 Subtle Player Behaviors You Should Notice When Play-Testing and The Art of the Play Test: Designing Tests and Keeping Records , you might think that’s all I’ve got on my mind. The board art was then recycled for the Byway cards, which reference specific places on the board. The rule book is usable.

article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Most scenes bake in seconds instead of minutes or hours. branch uses state of the art algorithms to ensure the maximum possible quality: Bakes geometry to lightmap coordinates using the actual rendering code, so any existing shader or material works. Allows baking dynamic and static lights. Quality as priority.

article thumbnail

Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. The main design inspiration here is obviously Gone Home , with a central family-based ambient narrative, household duck homages, and gradually unlocked doors.

Puzzle 173