Ex-Phoenix Labs devs reveal now scrapped 'Project Dragon' game
Game Developer
JULY 15, 2024
Concept art for Phoenix Labs' cancelled game reveals a fantasy crafting-RPG in the vein of Minecraft and Legend of Zelda: Breath of the Wild.
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PreMortem.Games
FEBRUARY 5, 2025
Because it’s just me, and it’s not yet my full time job, I can only work as fast as my evenings and weekends allow, which can delay updates beyond what it would take if I had engineering and art help. It would be great to bounce ideas and concepts off of fellow colleagues when building my games. How do you deal with that?
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GamesIndustry.biz
FEBRUARY 7, 2024
2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more
PreMortem.Games
OCTOBER 30, 2024
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. That’s why I wanted IHAS to deal with so many philosophical concepts.” After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” How did you get the idea for IHAS?
PreMortem.Games
JANUARY 30, 2025
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Something I want to feel in a game rather than a structured concept.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). I usually start with a location or concept from which I build a ‘mind map’.
Ask a Game Dev
FEBRUARY 3, 2025
The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].
CG Spectrum
NOVEMBER 24, 2022
Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. About Overwrite Interactive's global game dev team & their roles. About Gerel: Against the Corvus Empire.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Brand Game Development
FEBRUARY 1, 2021
Brainstorm game concepts for 30 minutes. Find or make simple art for your game. Swap out any art that doesn’t reinforce the feeling you’re trying to evoke. Play the game with your first draft art and components. Attempt to fix issues you identified with art or components yesterday. Stuck along the way?
PreMortem.Games
NOVEMBER 3, 2023
As an artist, I see games as works of art, not just as interactive entertainment. I sketch many times, not only my concept art but even game mechanics. It’s a new way to make art. “One of the biggest advantages is surely the freedom. It’s important to try many things that have never been done before.
Brand Game Development
DECEMBER 30, 2019
Buy some board game art, even if it’s just one piece. truly became alive when I got the first art from James Masino. “Accessible” is a loaded word in board gaming, but the basic concepts are simple: make games for as many people as you can. My first game, War Co. Learn how to make more accessible board games.
PreMortem.Games
JULY 15, 2024
Known for his breakout solo project, Aerial_Knight’s Never Yield, Neil Jones has now teamed up with British dev studio BetaJester to bring its successor, Aerial_Knight’s We Never Yield , to life. “I shared the concept with them early on, and they were fully on board, which boosted my excitement.
PreMortem.Games
MAY 27, 2024
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular. Art Director Sally Luc then took the designs and added her own flavor.
PreMortem.Games
MARCH 13, 2024
Sound design, art direction, marketing, you name it. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” It all started with wanting to tackle a small project that a programmer with limited art skills could tackle. And the biggest pitfalls?
PreMortem.Games
FEBRUARY 13, 2023
I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Plus just the act of talking out an idea generates a lot more ideas around it, as well as connecting them with other concepts.
PreMortem.Games
OCTOBER 27, 2023
Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I Many define the game as ‘pixel art’, but in reality this is not exactly the case. The challenge was to create characters in pure classic 2D pixel-art. In fact, all the backdrops are not in pixel-art, but in voxel-art.”
PreMortem.Games
AUGUST 9, 2023
I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Plus just the act of talking out an idea generates a lot more ideas around it, as well as connecting them with other concepts.
Brand Game Development
DECEMBER 12, 2016
For gateway gamers, you’d prioritize a simple game based on straightforward concepts, understandable strategy, non-gamey language, approachable graphics, a short play time, and general ease-of-use. You can make a game’s art pretty and detailed while keeping the art approachable. appeared first on Brandon the Game Dev.
Brand Game Development
NOVEMBER 17, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Early play-testing feels more like science than art. “Fun” is a nebulous and weird concept for game developers. I’ve got Event Card art. Click here. Early play-testing photo.
PreMortem.Games
JANUARY 29, 2024
The concept for Unstoppable, where office workers are infected by a mysterious gas, followed after discussions with Lead Game Designer Cho Si-wook. “We We feel that our company should prioritize elements such as art, sensibility, and humanity. Yet, because of such experiments, there are victims.” Unstoppable is available now on Steam.
iXie gaming
JANUARY 11, 2023
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Tips on Finding the Perfect Art Outsourcing Company. Tips on Finding the Perfect Art Outsourcing Company.
PreMortem.Games
JULY 5, 2024
Fun Dog Studios was founded when a team of 30 veteran devs came together to build their own dream game. Jeff G (Design Director Jeff Gregg ) is not a talker, he will go into the game and make an idea a prototype reality, and the art team will go from rough concept, to hands on in the map to make damn sure it kicks as much ass as possible.
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. You have very limited ways of communicating complicated concepts to your players with static cardboard and plastic, so what you imply and what you suggest through your game’s design is very important!
Moonmana
AUGUST 11, 2022
It is fair to say that any video game is a work of art. It requires game developers and designers to put a good deal of time and effort into delivering 2D concept art for a game. . Why you should consider 2D art outsourcing services. Opting for 2D game art outsourcing is the right solution. Visual matters indeed!
Brand Game Development
MAY 13, 2019
Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. Once you get late in the game, though, such as with art, custom plastic pieces, or miniatures, it can be very complicated. Art direction is complicated. Art direction, plain and simple, is complicated.
Ask a Game Dev
NOVEMBER 14, 2024
Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)
Game Dev Unchained
FEBRUARY 9, 2022
Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0250: Art Boost | Architectural Concept with Gabriel Yeganyan.
PreMortem.Games
AUGUST 28, 2024
Canadian solo dev Matt Marshall is the creator of the Cyberpunk-themed city builder Dystopika. I love bringing in the right expertise for a piece of concept art or a soundtrack, but right now I’m very content focused on creating rather than running a company.” Will you ever work in a team or is it only solo for you? “I
Brand Game Development
OCTOBER 27, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’m also very skeptical about the return on investment that game devs can expect from a typical con. In environments like this, you’ll witness the rare art form of constructive criticism.
Brand Game Development
APRIL 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. It also speaks to players through its theme, story, art, components, and even box design.
Brand Game Development
JULY 17, 2017
The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. It also speaks to players through its theme, story, art, components, and even box design. Chess tells a story.
PreMortem.Games
DECEMBER 13, 2024
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. Art Director Sally Luc believes that every team members origin and unique perspective on the world help shape something that goes beyond solely whats popular. Art Director Sally Luc then took the designs and added her own flavor.
Astral Clock Tower Studios
MARCH 20, 2021
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. In our last issue of the Kristala dev blog, we showed off the initial model Karena completed for a Nisargan-themed bed.
Brand Game Development
NOVEMBER 16, 2019
Box art is incredibly important in the board game industry. Your board game box is the most important art you’ve got – make it count! (If But that also includes the messages you send about your game through your art. If the art is whimsical, they expect it to be light-hearted. Need help on your board game?
Astral Clock Tower Studios
JANUARY 14, 2021
Welcome back to the ever-enchanting Kristala dev blog, where you'll get a front-row seat to the development process for the inaugural title from the leading ladies at Astral Clocktower Studios—a female-owned indie games studio based in Central PA, USA. Hello, loyal Kristalans and faithful fantasy fanatics! 3D Asset Design.
Astral Clock Tower Studios
APRIL 21, 2021
Welcome back to another magically entrancing issue of the Kristala dev blog. Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold.
Astral Clock Tower Studios
DECEMBER 19, 2021
Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art.
Brand Game Development
NOVEMBER 28, 2016
Now that we’ve accepted that theme and mechanics are imaginary, abstract concepts, let’s put them to use. Once you’ve got mechanics to suit a core theme, you can develop the theme a little more through art, story, and graphic design. The post Theme vs. Mechanics appeared first on Brandon the Game Dev.
Astral Clock Tower Studios
MAY 27, 2021
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! We'll be sure to keep you posted on all the sweet deets as we near our Patreon launch date, so be sure to stay tuned to our socials and public dev blogs for updates and announcements (including an exciting kick-off contest where you can snag a FREE PS5 ).
Astral Clock Tower Studios
DECEMBER 11, 2020
You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. Plus, we'll introduce you to three of our newest talented dev team members too! Welcome back to the fantasy, friends! 3D Asset Design.
Astral Clock Tower Studios
JUNE 29, 2021
Thanks for tuning in to another exciting issue of the Kristala dev blog! Concept Art. After Concept Artist Harold reimagined each level area in the demo, we then had him concept out the individual props that will be needed to carefully detail each environment. Hello, dear friends and fantasy aficionados.
Astral Clock Tower Studios
NOVEMBER 9, 2021
Welcome back to another exciting issue of the Kristala Dev blog. Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between.
PreMortem.Games
APRIL 17, 2023
Staying motivated isn’t hard at all for the solo dev. “It Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. It took him 4 years to create his game and in that time he learned some valuable lessons. “If If you can imagine it, you can build it”, he says.
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