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Behind every immersive world lies a meticulously crafted gameart pipeline, a process where raw ideas evolve into interactive, polished assets. Gameart isnt just about making things look good. In the early days of game development, creating assets was a fragmented, time-consuming process.
GameFromScratch.com The Complete ConceptArt Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete ConceptArt Training Bundle by Learned Squared.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first conceptart for the main characters.
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. A breakthrough came when they revisited old game jam notes. “It
2K Games has reportedly laid off an unknown number of developers at Visual Concepts Austin. As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I Read more
Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. These include: (i).
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Within days, the concept was pitched to Meta and greenlit enthusiastically. But I’m happy we put it in already.”
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. And the biggest pitfalls?
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
ConceptArt World Maxime Desmettre Maxime Desmettre is a concept artist and illustrator from France and Canada, currently residing in Yongin, South Korea. Desmettre has created artwork for various video game titles, including LifeAfter , For Honor , Assassin’s Creed IV: Black Flag , and Prince of Persia.
ConceptArt World. The Art of Assassin’s Creed Valhalla. This oversized hardcover art book offers an insider’s look at the immersive art direction of Assassin’s Creed Valhalla the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century.
The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide. The idea for Dungeon Inn was born during a board game session. I love board games, says Minjin Ko, co-founder of Cat Society. What if there was an inn where monsters and adventurers could stay together?
Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and gameart as being the same.
ConceptArt World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. The post Bayard Wu first appeared on ConceptArt World
ConceptArt World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions.
People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. How will AI impact artists such as digital illustrators and concept artists ? We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept.
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The game's narrative was inspired by the strong women in Alan's life. About Gerel: Against the Corvus Empire.
We spoke with recent graduate, Sai Usha Poojitha Mannuru, about her time studying ConceptArt & Digital Illustration Foundations at CG Spectrum. She chose the one-on-one mentorship option and was paired with award-winning artist Tyler James (Blizzard, Wizards of the Coast, Fantasy Flight Games).
ConceptArt World Two Dots Two Dots is a creative studio based in France and co-founded in 2012 by experienced concept and cover artist Seed Seven. It offers a large range of services: from creative concepts exploration to high resolution image and matte painting, from illustration and conceptart to character design.
But fortune smiled upon Teninke, when her brother eventually “outgrew” his gaming phase, leaving the console all to herself. Among the assortment of games, at Teninke’s disposal, one stood out like a shiny pearl. As an allegory of society, we put a character in the game who has to survive a post-war world.
Activision Blizzard has reportedly approved the use of generative AI tools including Midjourney and Stable Diffusion for producing conceptart and marketing materials. Vance left the role in January 2024 but still works for Activision as a fellow software engineer. Read more
In this article, we are going to use stable diffusion to create simple gameart like conceptart, UI icons, pixel art. AI can make a lot of process easier using the computational power. The best part is its available for free. Read more
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.
“I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influence the player and make them reflect on their life, and hopefully make a change for the better.” What are the biggest advantages of working solo?
If one looks back, one can find numerous iconic games that have been isometric. The post Cost of ConceptArt Creation – A Detailed Guide appeared first on Juego Studio. The term "isometric" refers to a perspective that presents a 2D environment in a 3D view, thus creating an illusion of three-dimensionality.
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
There are plenty of city building games around but Fabledom adds a fairytale twist to the genre. Set in a storybook kingdom filled with magical creatures, kings and castles, the game gives players the opportunity to build their own kingdom and find their true love. He never worked on a ‘real’ game either. Making games is hard!”
ConceptArt World Jeong Won An An Jeong Won An a.k.a. Maggi is a professional concept artist and illustrator from Seoul, South Korea. Jeong has worked in the game industry for projects such as HanbitSoft’s MMORPG Sword of the New World (Granado Espada). The post Jeong Won An first appeared on ConceptArt World
For some, the idea of developing a game alone is daunting. Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.
ConceptArt World The Art and Making of Arcane The Art and Making of Arcane takes readers through the visual journey of Riot Games’ and Fortiche’s revolutionary animated series. The Art and Making of Arcane comes with an acetate jacket exclusive to this edition.
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. Don’t make a game for six years!” Rebots came from a simple concept. Rebots came from a simple concept.
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says. I have full freedom and control over every aspect of my game.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. We love the freedom that comes with remote work.
My first encounter with Cassie Simpson was during the inaugural Xbox Game Studios Game Camp Africa in 2023. She earned her place and represented South Africa at prestigious programs like the Epic Games Women Creator Program and the Women in Games International (WIGI) Mentorship Program. She was a very honest person.
. “I drew heavily from the first game’s reviews to design this one, striving to create something better,” says Jones. So, I hope fans of the first game return to see how I’ve addressed their feedback.” However, the idea gradually took shape after the first game’s release.
Founded in 2017 by Parth Soni and Sally Luc , the company now has five full-time employees and an additional five contractors, all working on their latest game Aikyam. Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts.
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