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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. In the early days of game development, creating assets was a fragmented, time-consuming process.

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Ex-Phoenix Labs devs reveal now scrapped 'Project Dragon' game

Game Developer

Concept art for Phoenix Labs' cancelled game reveals a fantasy crafting-RPG in the vein of Minecraft and Legend of Zelda: Breath of the Wild.

Fantasy 325
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The Complete Concept Art Training Bundle by Learn Squared

Game From Scratch

GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.

Studios 129
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Curves in Games: The Art of Bezier Curves

Game Developer

Bezier curves are one of the most important concepts in computer graphics, known for their flexibility and precision in representing curves.

Art 246
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Game developers, don't give up on your bad sketches

Game Developer

Generative AI art tools make it easy to whip up images for concepts and storyboarding. But don't throw out your pen and paper just yet!

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. The concept for Scaravan 66 evolved from Lithic’s initial brainstorming. A breakthrough came when they revisited old game jam notes. “It