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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

I think racing games have fallen out of favor because there’s a lack of innovation as they focus more on graphics and realism than creativity and feel”, says founder and Art Director Brian Young. Young got his podracing fix through the Star Wars Episode 1 Racing games (SWE1R). I like the design of the Star Wars racers.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). I usually start with a location or concept from which I build a ‘mind map’.

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Hypercasual games market keeps shrinking, still 3.38 billion downloads last 3 months

PreMortem.Games

a remarkable +100% QoQ; read a full case study on Supercent’s games); Car Race 3D: Car Racing (+22% QoQ); Race Master 3D – Car Racing (+4% QoQ); Going Balls (+0.1% QoQ); Bridge Race (–4% QoQ); Magic Tiles 3 (–12% QoQ); and Build A Queen (–20% QoQ). Now, let’s turn to the newbies at the top.

Puzzle 104
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Mythical’s Web3 NFT racer goes live

Game Daily

Mythical Games’ NFT-based mobile racing game Nitro Nation World Tour (NNWT) is out now on Android and iOS. The report points out continued activity in the NFT space from the likes of Roblox, Take-Two, and Electronic Arts Inc. billion in 2022 rising to $9 billion in 2028, representing 18 percent annual growth.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. It can be visual, through storyboards, or conceptual art demonstrating what the character or environment may look like. Is it well-defined? What is the time frame?

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

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IP Should Be the Next Big Thing in Mobile Gaming

Deconstructor of Fun

The players seem to care more about the game speed and the color intensity of visuals than the uniqueness of art. The above scenario increasingly looks like a race to the bottom, and a dread of any CFO: a perfectly competitive market. After all, Dream Games became successful with only light meta. That depends on your perspective.