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We're officially in the final development crunch for the vertical slice demo of Kristala! WE ARE OFFICIALLY IN THE FINAL DEV CRUNCH FOR THE KRISTALA VERTICAL SLICE DEMO! He also programmed the functionality for throwing consumables in the Kristala demo. Animation / Rigging / Production. Wait, wait, wait. clears throat*.
I've always been drawn to cinema, especially art house movies. Before working in the games industry, I went to Hampshire College in the States for film and liberal arts studies, which led me to be a creator and was how I was introduced to 3D art. Drawing inspiration from art-house cinema. So, I signed up!
Animation is the art of bringing 2D drawings or 3D models to life. Learn more about this fun and expressive art form and how to get started as a digital animator! A good resume and cover letter will help, but your demo reel is your chance to show your future employer your animation skills.
Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. link] Concept Art. Game Production / Rigging / Animation. giant pain the ass. Programming.
In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Concept Art. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo.
I chose the City Sample Demo because it already looks amazing, and since the class lessons were in using the Take Recorder instead of environment building, this seemed like a win for my time spent and potentially having something cool for my portfolio. City Sample Demo 3D environment.
We really loved how the demo was looking at the end of 2020, but we thought it embodied a bit more whimsy than it did darkness, so we've officially embarked on a complete overhaul of the entire demo level, including character models, level design, environments, and more. Concept Art. Are you ready to get dark, dear friends?
This sprint, Gameplay Programmer Will spent the bulk of his time addressing bugs within our current demo build and amending the tutorial section in order to force players through it and prevent them from accidentally missing crucial gameplay information. link] Concept Art. Animation / Rigging. Stay tuned! Programming.
Concept Art. Since embarking on the huge endeavor to completely revamp the entire Kristala demo, we've had our artists and modelers working hard to recreate some of the props and environmental elements that already existed in the original Dalamase demo level. Why redo everything again, you might ask?
link] Concept Art. With the updated armor sets handed off to our 3D modelers, James then whipped up a few fresh concepts for some of the remaining items in the Kristala demo that needed to be replaced with newer models, including: Keys to unlock various gates and doors. Welcome signage for The Dalamase, the level featured in our demo.
In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. In the Kristala demo, you'll play as the chosen warrior from the nature-loving Nisarga clan. Concept Art.
Make sure you stop by our Concept Art section in this issue of the blog to get a sneak peek at what the armor sets will look like. Our team was a bit more drawn to the darker version, so you'll see that set featured in the Kristala demo once it's released on Steam, itch.io, and Gamejolt. link] Concept Art.
After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. Concept Art. In the full version of Kristala, you'll be able to choose from one of six different clans.
Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. This impressive Cathedral is one of the last-standing remnants from Nashara's glory days.
Demo: Diving into the Vulkan: Presentation and demo of the Godot 4.0 He will show new features such as the reworked Global Illumination probes, anisotropy, and how a project like the TPS demo fares on Vulkan. At GDQuest , we've learned to make free software creating small demos, tools, and tutorials for the community.
Once completed, Karena will work on a rig for the hatches that will allow them to open and close during gameplay. The build contained a portion of our demo and opened with a tutorial section at the start. link] Concept Art. Game Production / Rigging / Animation. Here's a look at the tutorial section as it stands today.
MYRTUNA CRYSTAL: As a mysterious clan of necromancers, the Myrtunans are gifted in the art of foresight and knowing. link] Will then moved on to address a series of additional tasks to help us get ready to package the first build of the demo for Play NYC. o [link] Concept Art. Check it out! Programming. What do you think?
link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation.
The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Take a look!
Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Concept Art. Each clan's capital city will have its own unique starting point. 3D Modeling. Green Potion: Cures poisoning.
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