Why art tests fail artists and the game dev industry
Game Developer
OCTOBER 3, 2024
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
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Game Developer
OCTOBER 3, 2024
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
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Game Developer
OCTOBER 23, 2023
Layoffs have hit the support developer that's been aiding with some of PlayStation's biggest franchises since 2007.
Game Developer
OCTOBER 11, 2024
Other former ZA/UM staff and Disco Elysium writers have banded together to form Summer Eternal, an 'art collective/RPG studio' hoping to continue Elysium's legacy.
PreMortem.Games
FEBRUARY 5, 2025
Because it’s just me, and it’s not yet my full time job, I can only work as fast as my evenings and weekends allow, which can delay updates beyond what it would take if I had engineering and art help. The toll on your mental health can be quite high for solo devs. How do you deal with that? Thank you for bringing this up.
PreMortem.Games
DECEMBER 30, 2024
That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life. And that, my friends, is all we as game devs can hope for. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.
Game Developer
DECEMBER 13, 2022
Obsidian's Josh Sawyer, streamer Xmiramira and more talk to The Chinese Room about what makes video games a different kind of art form.
Game Developer
APRIL 10, 2023
With his Alice: Asylum pitch rejected by Electronic Arts, game designer American McGee is leaving the game industry entirely behind.
Game Developer
MARCH 5, 2025
As part of Transperfect's game division, Technicolor will 'reinforce its reputation as a premier provider of art, animation, and VFX services to the global video game industry.'
PreMortem.Games
OCTOBER 30, 2024
After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” IHAS will launch on Steam on 21 November The post Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives” appeared first on PreMortem Games. How did you get the idea for IHAS?
PreMortem.Games
DECEMBER 4, 2024
Mirthwood’s distinct art style can best be described as a dark, storybook aesthetic, which emerged from Otis’ experimentation. All I knew was that I wanted something painterly and unique, and not necessarily more pixel art, which we love by the way,” he says.
Brand Game Development
JULY 14, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. I’m talking about art for art’s sake. No, no, no.
PreMortem.Games
JANUARY 30, 2025
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. The toll on mental health can be quite high for solo devs.
Game From Scratch
FEBRUARY 22, 2023
GameFromScratch.com Best of POLYGON Game Dev Assets By Synty Humble Bundle There is a new Humble Bundle for game developers, the Best of POLYGON Game Dev Assets by Synty bundle.
PreMortem.Games
DECEMBER 16, 2024
This also meant we had less dev time to fix bugs or optimize performance. “Ricky has his own unique art style that he brought into the process.” The post Ascent of Ashes dev switches to Godot halfway development Not as chaotic as Unity appeared first on PreMortem Games. And so far, the team is happy they did.
PreMortem.Games
NOVEMBER 17, 2023
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). Which art and music will be needed? For some, the idea of developing a game alone is daunting.
Brand Game Development
JULY 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, when trying to provide art directions to James, I remembered an additional pitfall that is an especially prescient and intense problem for self-publishers. The board art is nearly done.
PreMortem.Games
NOVEMBER 6, 2024
I’m most proud of our art style and the creativity that went into the weaponry, and uniqueness of the guns, the variety of enhancements and modifications, as well as our stupid jokes,” he shares. To navigate these challenges, they compromised and honed in on core strengths—art, creativity, and game feel. Albiin adds with a smile.
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. I get to wear every hat, from 3D art to level design to marketing and everything in-between “Working on personal projects is also a great way to develop new skills that I don’t have the opportunity to develop in my day-to-day work.
Ask a Game Dev
JANUARY 3, 2025
Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ The more one's responsibilities increase in scope, the more valuable communication skills become. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Brand Game Development
MARCH 17, 2017
That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. is all about sci-fi art and dry corporate dystopian humor, Highways & Byways will focus on gorgeous travel photos and wanderlust. The post Dev Diary: 03/17/17 appeared first on Brandon the Game Dev.
Ask a Game Dev
FEBRUARY 3, 2025
The next factor is that each major experience level up a dev attains tends to be a geometric difference in productivity. [ A large task that would take a junior dev two months to complete might take a mid-level dev one month and a senior dev only a week or two ].
PreMortem.Games
MARCH 10, 2025
While I can learn a LOT in two years, I cannot suddenly become a music composer, or draw proper key art. Now you went through a complete cycle of developing and publishing a game by yourself, what are your thoughts on solo dev-ing? Solo dev was everything I had imagined and more. How do you deal with that?
DameDev.tv
DECEMBER 16, 2022
as we explore the top 7 game dev myths Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 7 game dev myths and address any concerns that you have. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.
PreMortem.Games
MAY 6, 2024
French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. I was lucky enough to release my first game Crumble as a solo-dev, it did way above what I anticipated and allowed me to live off of gamedev.” In that time he has released the 3D platform game Crumble. “It
Brand Game Development
FEBRUARY 1, 2021
Find or make simple art for your game. Swap out any art that doesn’t reinforce the feeling you’re trying to evoke. Play the game with your first draft art and components. Attempt to fix issues you identified with art or components yesterday. Write down anything you find that doesn’t reinforce the story you want to tell.
Brand Game Development
AUGUST 7, 2017
That, my friends, is the Art of the Play Test. The post The Art of the Play Test: Designing Tests and Keeping Records appeared first on Brandon the Game Dev. You need to have a way of grappling with your game’s design in a flexible and systematic way that leaves you with a ton of data for decision making.
Brand Game Development
DECEMBER 30, 2019
Buy some board game art, even if it’s just one piece. truly became alive when I got the first art from James Masino. You can read more about that in my article here: Setting Up Social Media as a Board Game Dev: A Primer Course. Experimenting helps you grow your skills and it shows you new things that you might like!
PreMortem.Games
NOVEMBER 3, 2023
As an artist, I see games as works of art, not just as interactive entertainment. I sketch many times, not only my concept art but even game mechanics. It’s a new way to make art. “One of the biggest advantages is surely the freedom. It’s important to try many things that have never been done before.
PreMortem.Games
FEBRUARY 2, 2024
In this greyboxing phase I usually put a few people to play and observe if the results were positive and if the flow of the level worked as planned, and only then finish with the art.” For this, the more cartoonish art style of the world and characters seemed like a good option to achieve this result.”
PreMortem.Games
JULY 29, 2024
Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by. Although we weren’t making games, the tech for Mixed Reality was identical to making games, so I picked up a lot of technical ability with Unity, game dev, shaders and more.” What are the biggest advantages of working solo?
PreMortem.Games
DECEMBER 29, 2023
Thank you for the great game dev stories appeared first on PreMortem Games. About their hopes and dreams as well as the technology used. Please join us on our own little walk down 2023 memory lane. See you in 2024! The post So long 2023!
CG Spectrum
NOVEMBER 24, 2022
Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements.
GamesIndustry.biz
FEBRUARY 7, 2024
As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I I have had a great time over the past couple of years working with some of the finest game devs in the industry," Bowling said.
PreMortem.Games
NOVEMBER 10, 2023
I made a few J2ME games as a solo dev and also collaborated on a couple with another solo dev -which did ok- but I mostly got by with contract work.” I saw someone else mention a work life balance and being a solo dev can become all consuming. For now the journey feels like it’s come to an end as a solo dev.
PreMortem.Games
MARCH 13, 2024
Sound design, art direction, marketing, you name it. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” It all started with wanting to tackle a small project that a programmer with limited art skills could tackle. And the biggest pitfalls?
PreMortem.Games
FEBRUARY 28, 2025
Plus, a smaller indie dev team should be able to handle the scope. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. We want it to be fun and engaging for the primary target group of 10/12 year olds and show Arabic and islamic history and culture in an authentic and mindful way.
PreMortem.Games
FEBRUARY 15, 2024
I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. And the biggest pitfalls?
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
PreMortem.Games
MARCH 27, 2024
The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Being a horror game dev, Cosio draws inspiration from other movies, games and stories in that genre. Being mainly a horror game developer I draw a lot of inspiration from other works of art from that genre.
Game From Scratch
SEPTEMBER 25, 2023
GameFromScratch.com Best of Synty Game Dev Assets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty GameDev Assets Bundle. This bundle if a huge collection of low polygon style game art packs from Synty.
PreMortem.Games
MAY 12, 2023
This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy. The post Column Tomas Sala • The power of creating hard-to-copy IP, art and games appeared first on PreMortem Games. Why do fantasy authors write series consisting of many books? Because you stick with it!
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