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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. The toll on mental health can be quite high for solo devs.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

After finishing IHAS, I will start to build a strong team to work on games that are beyond my scope a solo dev.” Playtest early. IHAS will launch on Steam on 21 November The post Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives” appeared first on PreMortem Games.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. I get to wear every hat, from 3D art to level design to marketing and everything in-between “Working on personal projects is also a great way to develop new skills that I don’t have the opportunity to develop in my day-to-day work.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). Which art and music will be needed? For some, the idea of developing a game alone is daunting.

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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Plus, a smaller indie dev team should be able to handle the scope. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. We already conducted lots of playtests with children from the age group 10-12 years and really feel that we have hit upon a great formula for the game.

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One week of Stars Reach Kickstarter

Raph Koster

We’re dropping bits of their lore into these behind the scenes posts, as well as sharing their visual evolution through art iterations and market testing. We also have done sneak peeks of upcoming features, sessions with other devs on the team, and more. There’s a blog post up about them as well.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Featured sessions include Leveraging AI in Live Service Games with AWS for Games Global Business Development Lead Shayan Sanyal from 2:40-3:40 PM, and Reimagining Game Dev in the AI Era featuring Andrei Muratov, AWS Head of Game Analytics from 10:50-11:50 AM. Reserve your spot for the all-day event.

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