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Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. With the monochromatic art style, dynamic soundscapes, and no dialogue, we crafted a world that drew players in while still leaving much to their imagination. Here’s what he learned: 1. Accessibility matters.
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. After coming out of development of their multiplatform game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.
Founded in 2018 by CEO Senad Hrnjadovic, SenAm Games is an independent game development studio based in Munich, Germany. We have a solid track record of developing and releasing three games in the last seven years, including client work, Hrnjadovic says. Instead, in scenes where he is present, the camera will switch to his viewpoint.
The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development?
FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle.
But as the story developed, it took on a life of its own. “Playtesting is key. “Surprisingly, very few developers are truly exploring it. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. ” Why did you become a solo developer? How do you stay motivated through (years of) development?
This game represents me as a developer”, he says. “I But the stress of work can take its toll, and part of the reason why the development of Critter Crossfire is taking this long is because Polekoff had to take breaks. Burnout is a very real threat to solo-developers”, he says. Why are you working as a solo developer? “In
In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. After coming out of development of their multiplatform debut game OddBallers, the team knew they wanted to make a game for PC first and foremost. I carry the overall direction.
For some, the idea of developing a game alone is daunting. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk.
When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. Development is paid for by a successful Kickstarter campaign and publisher Fellow Traveller.
Join my community of over 2,000 game developers, artists, and passionate creators. Then you can start developing mechanics. Through playtesting, you can answer the question “do the mechanics suit the theme?”. At this point, you can start developing marketing around the theme. It’s a bit of silly question.
He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Pretty impressive for a largely solo-developed game. “At The primary obstacle is just getting people up to speed on the code base and development practices.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Why did you become a solo developer? “I
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . Now we’re much bigger and have lived way past them.”
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?
The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I Why did you become a solo developer? “I I also released the demo on Steam early (after invite-only playtesting) so I can gather feedback from real players. I like variety in my work”, he says.
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Join my community of over 2,000 game developers, artists, and passionate creators. You can give it gorgeous art. If something slips through your playtesting, it might very well be caught in the review stage.
When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. Join my community of over 2,000 game developers, artists, and passionate creators. If you hate the game you’re playtesting, do something different. is the art.
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
If you want verticality, you should plan stairs for it, and give enough space to develop the flow there. Thanks to playtesters JoyModulo and Spootnik for playtesting and feedback, and thanks to Fairweather for organizing and additional QA. I rarely use teleports in my maps. Don't make spatial promises you can't keep!
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. The team of White Star Studios closely monitored the results of early playtest sessions. One of the most eye-catching features of Thriving City is its distinctive visual style.
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. The team of White Star Studios closely monitored the results of early playtest sessions. One of the most eye-catching features of Thriving City is its distinctive visual style.
To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. Join my community of over 2,000 game developers, artists, and passionate creators. This is true for solo developers and small groups.
” This philosophy is at the he art of WayForward’s approach to game development, where reverence for gaming history is matched by a passion for innovation. Throughout the development process, community feedback played a vital role in shaping the game’s direction.
If you want to know more about the art, craft and science of game development, subscribe here. When you’re writing to your development team, your team has more important things to do than reading (or they think they do, right, producers?). A pattern most of us learn in school holds us back from writing clearly.
In 2022, a life-threatening incident could have derailed his dreams, but his passion for expressing his creativity through game development fueled his recovery, leaving his physicians in awe. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10.
Join my community of over 2,000 game developers, artists, and passionate creators. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. I used to, but now I think there’s a lot of darkness that comes with voluntarily sticking to a project you don’t like.
Getting started with your first NFT game development venture can be interesting. But is the NFT game development market worth entering? So, yes – NFT game development is worth it. And how do you start your first NFT game development project? Why is NFT Game Development Becoming So Popular? billion by 2028.
Building multiplayer games can be rewarding and exciting for aspiring game developers. In this article, we will guide you through the fundamentals of multiplayer game development to help you kickstart your journey to creating your first multiplayer game. Development This stage is where the actual game creation occurs.
This episode is sponsored by [link] 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. This community-driven approach is an integral part of the team’s development process.
It's very expensive to develop, and I've really gone far beyond my ability to fund it already. These are updated pretty often based on feedback and playtesting from patrons. But now it looks cleaner, has new art, new graphic design, and a lot of gameplay enhancements.
Process of Level Designing and Game Development 1. Objectives, triggers, gates, and game objects are the most common visual scripting examples that allow video game developers to create dynamic interactions between the player, NPCs, and the environment. Looking for experts in game logic and development?
After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), 110 participants developed games with Godot Engine on the theme TEMPERATURE. jam page , and you can also see how they were implemented with the source archives or repositories provided by the developed.
Many creators choose to focus on making a brilliant game, well play-tested, with great art, and good Kickstarter potential. In my game development experience, I’ve never sought out retail distribution. We finally got to a point in 2014 when he said, “I think we’ve done enough, we can start playtesting it.” We spent 3.5
The star of the show for this game is surely going to be the amazing art, which is by Christina Zhong. It’s taken a LOT of development to get the game here; early on we had four or five phases. That’s all you do, every turn, and yet so much cool stuff happens as a result.
During Pandante development, I posted dozens of versions of the game board, cards, rules, etc. Patrons helped playtest and also just point out errors or give suggestions how to improve things. Right now, in addition to my podcasts, I have three main game development projects in the works.
This work deals with the development and design of an open world game with a high. You can also read about procedural generation in general and how my self-developed Shape Based TFFT-Method is being used to create a more coherent visual language in open world games. degree of design coherence.
We could certainly add more to our controls scheme if we need to, but so far it's gone over fantastically in playtesting exactly how it is.) I'll hold off on more gameplay details because Fantasy Strike is still very early in development. Come on board if you'd like to help support the development of the game all the way through.
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