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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. But how exactly does a simple sketch transform into a fully animated, game-ready asset?

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The best game development software

Game Developer

Our resources for free and low cost game development software, from game engines to art tools and tutorials, and more.

Software 271
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. Challenges in 2.5D

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Why does EA's internal engine Frostbite have a public-facing brand?

GamesIndustry.biz

Electronic Arts today announced a rebranding for Frostbite, its internal game development engine. It's the first new logo for the tech in nearly a decade.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. These should be complete engines, not just advice to use Lua or Pascal (it’s making a comeback). I want to look at the whole engine, not just the scripting language. PC based is required. Mobile is a ok.

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Series AI raises $7.9m for AI games engine

GamesIndustry.biz

The newly formed studio was co-founded by former Kongregate CEO Pany Haritatos and composed of industry veterans, including: Julia Zhan (head of AI product, former product lead at Riot Games) Brian Schneider (head of games, former director of design at Zynga) Josh English (head of engineering, former lead software engineer at Google) Hugh Walters (head (..)

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