Why art tests fail artists and the game dev industry
Game Developer
OCTOBER 3, 2024
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
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Game Developer
OCTOBER 3, 2024
Art tests in game dev often harm diversity and fail to reflect real skills. It's time to rethink their use and adopt more inclusive hiring practices.
Game Developer
MAY 16, 2023
A few of the best tools for creating 2D and 3D art assets for games, including Blender, GIMP, Piskel, Krita, and more.
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Game Developer
APRIL 11, 2023
The widespread use of AI art is reportedly diminishing the work of game artists in China, who worry about how it'll be used in other departments of game development.
Game Developer
MAY 4, 2023
A recent patent hints that Blizzard could use AI for future game art.
Game Developer
MAY 15, 2024
pixel art game on my old text-mode engine. I'm developing a 2.5D A character-based ASCII engine can handle this task, it just needs a couple of upgrades.
Game Developer
MAY 19, 2023
Raf Grassetti, art director for Sony Santa Monica's revamped God of War games, is leaving the studio.
Game Developer
JUNE 21, 2023
From Aseprite to Procreate, these are some of the best lower-cost tools for game artists.
Game Developer
NOVEMBER 18, 2024
First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies.
Game Developer
JUNE 20, 2024
This article explores how emotional design features - colours and shapes - influence player perception of pixel art characters. By understanding these design elements, game developers can create characters that elicit specific emotional responses, improving player engagement and retention.
Game Developer
MAY 10, 2024
Making a game trailer is like making music: you have to decide what kind of piece you want to write.
iXie gaming
MARCH 28, 2025
Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. In the early days of game development, creating assets was a fragmented, time-consuming process.
PreMortem.Games
DECEMBER 30, 2024
Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. The game, in all its complexity and grandeur and expense and expended sweat, comes down to a story.
Game Developer
AUGUST 7, 2023
Weta's newest division is all about toolmaking for 3D and 2D art and helping to streamline the art pipeline for projects in the film, TV, and game industries.
Deconstructor of Fun
NOVEMBER 12, 2024
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.
Game Developer
JULY 1, 2024
Breaking down the core elements of this career path, its importance in the market today, what skills you'll need to break into the industry and your future career prospects.
Game Developer
NOVEMBER 3, 2023
In game development, capturing the perfect visual style is paramount.
Game Developer
MARCH 9, 2023
In the same way art-focused AI programs need a prompt, ChatGPT made its first game by using existing games as a foundation.
Game Developer
FEBRUARY 26, 2024
Go beyond the wood-grain paneling and technicolor vibes to get some sweet ideas for your next game.
Game Developer
APRIL 30, 2024
Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.
Game Developer
MARCH 25, 2024
We’ve been a fully remote team since the very beginning, back in 2017, and we’ve discovered numerous benefits that can make the remote work experience not only effective but also enjoyable.
PreMortem.Games
DECEMBER 4, 2024
Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Fast forward a bit and we thought we’d try something we had been talking about for a few years; making a game. Learning to draw specifically for the game, he refined the style over time.
Game Developer
NOVEMBER 8, 2023
Game artists: It's time to show your work to the world. The Academy of Interactive Arts and Sciences (AIAS) has opened submissions for its third annual arts showcase—promoting an honoring a broad spectrum of art by specific artists in video games.
PreMortem.Games
NOVEMBER 18, 2024
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. A breakthrough came when they revisited old game jam notes. “It After the first game, we were in a position to hire, so we found nine brilliant people.”
iXie gaming
MARCH 2, 2025
While 3D dominates modern game development, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D From indie studios to AAA developers, 2.5D
PreMortem.Games
NOVEMBER 25, 2024
Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. From the moment the game begins, players are immersed in the experience—no menus, no instructions—just exploration. It’s a design method unlike many other games and something that took me time to fully grasp.
iXie gaming
MARCH 2, 2025
Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. These include: (i).
PreMortem.Games
NOVEMBER 8, 2024
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
Game Developer
JANUARY 5, 2024
Game artists: It's time to show your work to the world. Submissions are open for the Academy of Interactive Arts and Sciences (AIAS) third annual arts showcase—promoting an honoring a broad spectrum of art by specific artists in video games.
Game Developer
JUNE 9, 2023
Our resources for free and low cost game development software, from game engines to art tools and tutorials, and more.
GamesIndustry.biz
JULY 23, 2024
French publisher Red Art Games has "suffered a cyberattack." In an email to customers, Red Art Games said customers' data had been compromised during the attack, including first and last names, birthdates, email addresses, shipping addresses, order details, and phone numbers.
Game Developer
MAY 16, 2024
With Immortals of Aveum hitting EA Play and Xbox Game Pass, Electronic Arts is passing all net sales revenue to its developer.
Game Developer
JANUARY 25, 2023
"It’s been so exciting to play in the space between printmaking and games and where they can visually overlap."
Game Developer
APRIL 26, 2023
Great-looking games take a lot of work. Let's celebrate the fine folks at Respawn who've given life to the world of Star Wars Jedi: Survivor.
Grumpy Gamer
FEBRUARY 1, 2025
First screen shot from my new game called Death by Scrolling. I started working on this game back in 2019. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it. There is something about the game that I could never let go of. What do they know?
Game Developer
MAY 31, 2023
Grassetti will work with Halo veteran Joe Staten to "bring a new world to life."
Game Developer
MARCH 5, 2024
Andres Bordeu of ACE Team talks about finding unique artistic inspirations and feeling out the look of their compelling protagonists in Clash: Artifacts of Chaos.
Game Wisdom
DECEMBER 15, 2024
The Art and Design of the Night is Grey Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this cast, I was joined by Andre Broa and Tiago Fragoso from Whalestork Interactive to discuss the release of the Night is Grey. We talked about developing the gameplay, art, and story for the game.
Game From Scratch
JANUARY 21, 2025
GameFromScratch.com The Complete Concept Art Training Bundle by Learn Squared There is a new Humble Bundle of interest to game developers, specifically game artists, the Complete Concept Art Training Bundle by Learned Squared.
Game Developer
FEBRUARY 7, 2024
Generative AI art tools make it easy to whip up images for concepts and storyboarding. But don't throw out your pen and paper just yet!
Game Developer
JUNE 26, 2023
In his brief time with video games, de Senneville formed two game development studios and partnered with publishers such as Interlay and Electronic Arts.
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