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Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.
Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Fast forward a bit and we thought we’d try something we had been talking about for a few years; making a game. Learning to draw specifically for the game, he refined the style over time.
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. She drew a lot of the first concept art for the main characters.
Behind every immersive world lies a meticulously crafted gameart pipeline, a process where raw ideas evolve into interactive, polished assets. Gameart isnt just about making things look good. In the early days of game development, creating assets was a fragmented, time-consuming process.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. I’ve come up with a theory which I call the Five Levels of Communication through Game Development.
While 3D dominates modern game development, 2.5D continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. Works While 2D and 3D have traditionally been viewed as separate paths in game development, 2.5D From indie studios to AAA developers, 2.5D
Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.
Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. These include: (i).
Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. Eighteen months later, the game is here,” he says. Miniature people came to mind almost instantly.
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fourth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
With over a 1,000 positive reviews in just one week, the game seems well on its way to reaching the target of 200,000 copies sold. It’s also a quite difficult game, which brings friction to the minute-to-minute decision, which we find way more engaging. Sulfur burst out of the gates when it was released on Steam last week.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The initial idea was very simple and primitive, we just wanted to make a game set in a laboratory. We love the freedom that comes with remote work.
Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. While the ability to shape every aspect of the game without compromise is a major advantage, he acknowledges the downside: Wearing all the hats can be overwhelming. And the biggest pitfalls?
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I talk a lot about the business side of board game creation. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. But what about art?
Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers. Interestingly, it also launched alongside a new permanent in-game feature: special abilities.
If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.
The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide. The idea for Dungeon Inn was born during a board game session. I love board games, says Minjin Ko, co-founder of Cat Society. He handles programming, system and level design and storytelling.
What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says. I have full freedom and control over every aspect of my game.
This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. Their debut game, the 2D single-player action adventure Legends of Ethernal, launched three years later. And it works great!, says Berriche.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. Known for popular game franchises including EA Sports FC, Madden NFL, Battlefield, and Apex Legends, EA regularly releases new game versions to mitigate issues, make improvements, and add new in-game content.
Board game development is incredibly iterative by nature. As a neophyte developer, you may go into a project with a clear idea of what your game is going to be like only to find that your ideas don’t work at all and that your failures have opened a whole new path for you. Need help on your board game? This is super common.
Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and gameart as being the same.
For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Gatera Studios origins are as grassroots as the themes of their game. The result? Keep it simple, stupid!
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. The name Ticking Clock Games serves as a reminder for the team to stay on track and meet deadlines.
After spending a lot of time last week talking about how to make games, let’s talk about how to make them well. When it comes to games, there are a handful of truths that are very important to realize. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the seventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobile games can actually be good?! Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PC game. Read more
This April marks the tenth anniversary of Ustwo Games' breakout hit, Monument Valley. The qualities that make Monument Valley a great game are multifaceted, every aspect of it potentially worth dissecting, from its art direction to its narrative design to its minimalism. Read more
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. However, as we wrote last year , many top-grossing mobile games have found that minigames are the best way to boost UA and player retention.
Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists.
Board game development is notorious for its trial-and-error approach. You may create dozens of versions of the same game until you finally find one you’re satisfied with. Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. Need help on your board game?
Prior to becoming a game developer, I was an art thief. I pawned off all my art under a fake name at several pawn shops in a different state each time. I used the funds to pay James Masino to draw the art for War Co. I used the funds to pay James Masino to draw the art for War Co. Need help on your board game?
Founded in 2017 by Parth Soni and Sally Luc , the company now has five full-time employees and an additional five contractors, all working on their latest game Aikyam. Art Director Sally Luc believes that every team member’s origin and unique perspective on the world help shape something that goes beyond solely what’s popular.
Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. Need help on your board game? You can make a game replay-able as well as easy-to-learn.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible. Click here.
Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.
Box art is incredibly important in the board game industry. Not only are board game boxes beautiful, they are also iconic. People love looking at board game boxes – just check out Instagram sometime. There are whole accounts dedicated to showing off board game boxes! Need help on your board game?
The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. . “I decided to make a game that I can do by myself.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. As first-time indie developers, their journey mirrors the very game they’ve crafted.
Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. Our games are made for the players. My brother Zhanko does the programming part, while my stronger side is 3D art and level design”, explains Bobby Mojsovski.
Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.
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