Remove Art Remove Graphics Remove Mechanics
article thumbnail

Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

Plus it’s absolutely bonkers to look at, with a wide variety of monsters in bright and colorful blocky graphics. Mod and wield with pride When talking about Sulfur, Albiin describes it as “a dream mix of our favorite game elements: action-filled FPS mechanics combined with the unpredictable, high-stakes loop of a roguelike.”

FPS 104
article thumbnail

Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Theme and mechanics are inseparable parts of board games as a whole. When people talk about mechanics, they tend to mean to strategy, tactics, and rules. There is no hard-and-fast line that splits mechanics and theme.

Mechanics 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

We throw ideas around, different puzzle mechanics, narrative elements and unique interactions,” Olczyk says. We love exploring different styles of puzzles, logic, pattern recognition, environmental interactions and even experimental mechanics like cooperative dialogues.” “We never run out of puzzle ideas!

Puzzle 138
article thumbnail

Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. I’m talking about art for art’s sake. Where does art for art’s sake come into the business savvy game dev’s process? No, no, no. It paid off.

Art 130
article thumbnail

The Art of the Play Test: Designing Tests and Keeping Records

Brand Game Development

That, my friends, is the Art of the Play Test. ” Created traffic mechanic. 3: Nixed the traffic mechanic. Implemented construction mechanic. 4: Reduced board crowding and fiddliness of construction mechanic. Did you catch any typos, graphic issues, or small errors? 5: Added Vehicle Cards.

Art 130
article thumbnail

Should You Build for the Gateway Gamer or the Hardcore Gamer?

Brand Game Development

Much like theme vs. mechanics , separating people into gateway gamers and hardcore gamers is another persistent dichotomy in the board game community. Unlike theme and mechanics, though, I think this distinction is much more useful. You can make complex games based on simple mechanics like Patchwork.

Build 130
article thumbnail

Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. Our visual style comes from our background in motion graphics,” says Evan Anthony , Co-founder and Creative Lead at Feral Cat Den. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.”

Art 138