article thumbnail

Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Although there is controversy about the unfair use of human-made art to create AI generated artworks, there’s no denying that AI has added value when it comes to automating tasks that are typically time-consuming for developers. The underlying mesh and overlaying texture are both adjusted instantly. It happens instantly.

AI 197
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Manish came up with this character art on one such day - with its unique personality and aesthetic. The pose in the original art was such that it needed to be changed in order to make things doable for the animator. The Process Before Abhishek could begin working on animating Manish’s art, a lot of consultation and discussions ensued.

Animation 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

KitBash3D's Mission to Minerva accomplished | Winners announced

CG Spectrum

Breakdown of the winning concept art by Gavin Manners. Gavin Manners (Concept Art First Place Winner) Oren Cloud (In-motion First Place Winner) Check out their final submissions, and hear what the judges had to say, below. Mission to Minerva in-motion highlight reel. Mission to Minerva winning concept by Gavin Manners.

article thumbnail

Little Racer – 3D Art

The Knights of Unity

To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations. We needed to simplify the mesh and decrease the amount of tiny details for the sake of readability. Static obstacles needed some adjustments as well.

Art 52
article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Draco 3D - 3D Optimization and Compression Tools Draco 3D is an open-source library by Google that is used to compress and decompress 3D geometric meshes and point clouds.

article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

Maya is considered the better choice when you are trying to create more complex art. This is also a stage where you should not rush in order to get a perfect mesh flow. I used a Blinn Shader on the asset to spot any issues with the mesh. A high poly mesh model of the gun came into being. I used Substance Painter for this.

Asset 75