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General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Storytelling and visual narrative techniques Visual language and principles of lighting (direction, quality, color, environment, etc.)
Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. link] Concept Art.
In addition to a major NPC that we're currently keeping under wraps until our gameplay trailer is finished, Shelly also started working on the model for our male playable character. Animation / Rigging / Production. We also invite you to share any updates from your own projects or creations - 3D art, drawings, concepts, tracks.we
Lastly, Nick revisited the 3D model for his previously created Anagativa skeleton to improve its shape and textures before handing it off to Allie for rigging and animation. Concept Art. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa.
Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete. Rigging / Animation. link] Level Design.
MYRTUNA CRYSTAL: As a mysterious clan of necromancers, the Myrtunans are gifted in the art of foresight and knowing. link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works.
Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. He's a merchant NPC you'll meet as you embark on your journey to becoming a Raksaka warrior.
Concept Art. Over the past few weeks, our Lead Level Designer, Tiffany, has been carefully blocking out the revised version of the Dalamase, placing materials and detailing each level area to match the dark and whimsical concepts created by our Concept Art team. link] Rigging / Animation. Let's dive in.
link] Concept Art. There's a specific role the damaged piece plays in the Kristala demo's core storyline, and it coincides with an NPC we've been keeping under wraps up until this point. We can't wait to go back again next year! You'll notice that the amulet in the second concept below includes both an intact and broken version.
Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. They were instead created by a special NPC for a specific purpose. link] Rigging / Animation.
Here's how it works: each month, we share all the progress every branch of development has made as they collectively work towards completing Kristala's vertical slice—from stunning concept art and 3D models to custom animations, level design, and everything in between. Concept Art.
SYKOMANA CRYSTAL: The Sykomanans are masters in matters of the mind - gifted in the mental arts of both telepathy and telekinesis. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Concept Art. Let us know what your favorite one is in the comments section.
Concept Art. Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Rigging / Animation. 3D Modeling. Check it out!
Concept Art. Wanna know more about this baddies and get a glimpse behind our art process? With Tiff working on a bunch of the water villages and pathways of the Dalamase, Level Designer Ian spent some time this sprint laying out the underground Cave level area that's home to a special, secretive NPC you'll meet in the Kristala demo.
Concept Art. When we last met, our concept art team was working on finalizing a few last-minute items needed for our Vertical Slice. With crystal trifecta complete, Bianca then moved on to creating some 3D assets based on a ton of 2D concepts and callouts handed off from our art team. link] Rigging / Animation.
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