article thumbnail

Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry.

Art 52
article thumbnail

The Sweet Art of Feature Adaptation

Deconstructor of Fun

This cross-pollination of ideas isn't confined to a single genre or platform; it's a universal phenomenon that drives innovation continuously. In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another.

Feature 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Silent Hill: Ascension wins at 2024 Creative Arts Emmy Awards

GamesIndustry.biz

Genvid's Silent Hill: Ascension has won the award for Outstanding Innovation in Emerging Media Programming at the 76th Creative Arts Emmy Awards. Silent Hill: Ascension was developed in Unreal Engine utilising the platform's MetaHuman Creator. The interactive streaming series ran from October 31, 2023 to July 15, 2024. Read more

Art 145
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency. The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. What Makes Live-Service Art Production Different?

Art 52
article thumbnail

Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Democratizing art But what are all your youtube learned pencil skills or sculpting skills worth when the AI platform’s promise of “democratizing art” comes around. Reproducing trends Let’s be blunt, the vast majority of game-art you see is reproducing the same trends. You want to actually design something new.

Education 166
article thumbnail

The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.

Pixel 145
article thumbnail

Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

I’m most proud of our art style and the creativity that went into the weaponry, and uniqueness of the guns, the variety of enhancements and modifications, as well as our stupid jokes,” he shares. To navigate these challenges, they compromised and honed in on core strengths—art, creativity, and game feel. Albiin adds with a smile.

FPS 104