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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. I’m not so much interested in using them, as I’d just like to dissect and deconstruct what the state of the art is today. Big bonus points if you’ve actually used the engine. PC based is required.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I'm looking for some good recommendations on modern 2D point-and-click adventure game engines. I'm not so much interested in using them, as I'd just like to dissect and deconstruct what the state of the art is today. It's wonderful that "modern 2d point-and-click" isn't an oxymoron anymore. PC based is required.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Why did you become a solo developer? Motivation can also be tricky.

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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. If you do this, you want to find it early and nip it in the bud BEFORE you go out of your way to find play testers or commission art. This is to help pay for art when it’s time to buy art. Just here for Highways & Byways updates?

Art 100
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” With his free, experimental 2.5D His preliminary conclusion? “It

AI 190
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Cash ‘n Guns: Making a Game Physical

Brand Game Development

Prior to becoming a game developer, I was an art thief. I pawned off all my art under a fake name at several pawn shops in a different state each time. I used the funds to pay James Masino to draw the art for War Co. You have a limited amount of bullets (“Bang”) and blanks (“Click”).

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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. One of the changes I made to the engine was severing it from pixel art. It can’t run TWP dues to a complete removal of the UI code from the engine.

Editing 130