Remove Art Remove Point and Click Remove Scripting
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2D Point and Click Engine Recommendations

Grumpy Gamer

I’m looking for some good recommendations on modern 2D point-and-click adventure game engines. I want to look at the whole engine, not just the scripting language. I’m not so much interested in using them, as I’d just like to dissect and deconstruct what the state of the art is today. Mobile is a ok.

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2D Point and Click Engine Recommendations

Grumpy Gamer

I'm looking for some good recommendations on modern 2D point-and-click adventure game engines. I want to look at the whole engine, not just the scripting language. I'm not so much interested in using them, as I'd just like to dissect and deconstruct what the state of the art is today. PC based is required. Mobile is a ok.

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Filmustage innovative update: Full Script Synopsis

Filmustage

You're likely already acquainted with the AI Scene Synopses feature within Filmustage, a tool that enables you to effortlessly generate detailed synopses for each scene in a script with just one click. So meet the new innovative Filmustage feature – Full Script Synopsis. What is a Full Script Synopsis? How Does It Work?

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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development. “To produce a point and click game, and to document the creation of a partly AI-generated game.” With his free, experimental 2.5D His preliminary conclusion? “It

AI 190
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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 156