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Game trailers and the art of storytelling

Game Developer

Making a game trailer is like making music: you have to decide what kind of piece you want to write.

Art 251
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. With a knack for puzzles, arcades, and simulation games.

Feature 98
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Deep Dive: Making a manual for every learning style with The Banished Vault

Game Developer

"There is a special feeling in making a document for your game full of nice art and writing and holding it in your hands when you're finished."

Writing 295
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Check out Wendi Ndaki’s animated podcast Creative Tech Convos

PreMortem.Games

With a Bachelor’s degree in Information Systems Technology, she has dedicated herself to combining her twin passions: art and technology. Through her writing and animated videos, Wendi seeks to bridge the information gap, providing valuable insights and empowering creative tech entrepreneurs to thrive.

Animation 118
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Art for Art’s Sake…Sometimes It’s Not Just Business

Brand Game Development

But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. I’m talking about art for art’s sake. Where does art for art’s sake come into the business savvy game dev’s process? No, no, no. It paid off.

Art 130
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The Art and Soul of Dune: Part Two

Concept Art World

Concept Art World The Art and Soul of Dune: Part Two About the Book Journey into the making of Denis Villeneuve’s Dune: Part Two and discover the incredible creative process that brought this new installment to life. Her titles include The Art and Soul of Blade Runner 2049, The Art and Science of Arrival, and The Art and Soul of Dune.

Art 96
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Tips For Writing a Video Game Story That WORKS

The Bottom Feeder

"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? That's where the art is.

Writing 90