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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! from GitHub or the Asset Library. In addition, the XR sample projects are also available on the GitHub release and the Asset Library. from GitHub or the Asset Library.

Collision 103
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 100
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This Test Could Make or Break My Engine

Harold Serrano

On the surface, it might sound like a small step but behind this test is months of work, late nights, countless bugs, and an entire editor system built from scratch. From the Scenegraph to the Inspector, the Asset Browser to mouse selection (Ray Picker) every system needed to work together seamlessly.

Engine 52
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Bug cache source code after build android CC 2.4.14

Cocos

js in the assets/main directory. Hi everyone I have a file named index.123.js After the first build, everything is fine, but on the next build, the file is updated to index.456.js. However, when I run the project in Android Studio on a mobile device, Logcat still shows logs related to index.123.js. im using CC 2.4.14

Build 40
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players. We had to work around some of these bugs and limitations, but they were minor issues overall.

Dev 104
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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I love to handmade everything, using only my own or custom assets. Also, looking back, Ive discovered that I love to delve into complex problems, such as optimizing or bug fixing. Thats why Gorman loves working by himself.

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Why I still use Unity

Radiator Blog

And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works.

Engine 100