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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

Studios struggle with managing large assets and extensive codebases across distributed teams while maintaining consistent game version control. They face ongoing challenges with processing and reprocessing game assets efficiently and must deal with long compile times that slow down iteration cycles. How Remngu 2.0 works Remngu 2.0

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. For the more generic things like walls, some doors, floors, chairs and such, we use Marketplace Assets that we retouch or retexture to fit the style. .

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! So we had to build all of that on our own. Three Oscars Shalin Shodhan is no stranger to building immersive worlds.

Pixel 104
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 101
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. My idea is for the car to drive around the city.

Engine 64
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Join the team behind Netflixs Squid Game Unleashed as they lead you through building the backend for a fast-based action mobile game.

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