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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

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Does it take much work/money to edit cutscenes once finished? Like, you develop a cutscene but then you decide to change details like background, music, clothes, facial expressions of the characters or even add to the scene a character who originally wasn’t supposed to be there. How often does this happen?

Ask a Game Dev

Today, for an in-game cinematic, a lot of the things are done in real time so we can swap things out as needed. For the specific assets used in the cinematic, it depends on what it costs to make those new assets. If we already have the assets built for other reasons (e.g. Sometimes changes must be made (e.g.

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Cinematic flair Valentin Shcheking highlights the cinematography and the systemic nature of the game as key features of Zoochosis. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused. This is one of my favorite parts of my job.”

Animation 156
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. Low level rendering access.

AAA 145
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Cinematic flair Valentin Shcheking highlights the cinematography and the systemic nature of the game as key features of Zoochosis. At the same time, we consider gameplay to be paramount and strive to refine it so that all mechanics and assets are constantly reused. This is one of my favorite parts of my job.”

Animation 118