Remove Asset Remove Code Remove Mesh
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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. from GitHub or the Asset Library. mesh formats and thus requires Godot 4.2+. and later only.

Collision 103
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The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

It is an operational asset that protects both player experience and studio reputation. QA is not just about fixing code. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs.

Art 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. Mesh streaming : Models are loaded as low detail (few vertices). These problems will be fixed across the 4.x

AAA 145
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start.

Terrain 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Memory leaks occur because of reference retention issues and inadequate resource disposal and temporary asset allocation that both lead to a decrease in system performance. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change.

Games 78
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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy , and offered to share a tutorial on how to import 3D assets from Blender using Godot's "Better" Collada exporter. Importing 3D assets. So you want to import 3D assets into Godot? Has no mesh modifiers. Let's do it!

Asset 52