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What「The asset has been destroyed!」

Cocos

Thank you, I have executed the following code using isValid. Thank you, I have executed the following code using isValid. There is only one node to which this script is attached Multiple extra messages occur as follows.

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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. Support of the Platform SDK in the Godot Meta Toolkit is done using code generation, which automatically generates the Godot classes by processing the Platform SDKs official C headers. from GitHub or the Asset Library. from GitHub or the Asset Library. You can download version 1.0.2

Collision 104
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Count ALL Lines of Code in Your Unity Game (Simple Editor Script)

Mnenad

Count Lines Of Code (Unity Editor Script) Put this script in your editor folder (must sit under Asset folder) and then go to Tools > Count Lines of Code CountLinesOfCode.cs Text Document 2.2 KB Download

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

release (there is just too much new code that needs to be tested throughly). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

It uses C# as its main scripting language, which is easier to learn and more accessible for beginners. Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production. Merits: Easy to learn and use for rapid development.

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How to exclude a script from an asset bundle?

Cocos

I noticed that all scripts referenced by a script included in a bundle are also included in the bundle. I have a helper class assetManagerAsync in the “scripts” folder that implements some functions upon assetManager using Promise. This also applies to NPM packages, whose code is also included in the bundle.

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Error in visual studio code

Cocos

This was a script in the internal folder outside assets, it was one of the deault scripts the editor suggests. Note- This doesnt happen when i create my own script under assets.

Code 52