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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? Automated asset management and version control. (ii).

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. Visitors to the Play and Learn Lounge could also play video games streamed from Amazon Luna while learning about the studios and services involved in the development process.

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How do developers handle the removal of softlocking (I.E. the player places themselves in an inescapable position where they cannot progress in the game or backtrack to escape their situation)? Is the removal of softlocks treated the same way as glitches for developers or are they treated differently?

Ask a Game Dev

invalid asset data). #2: However, this can become problematic in games with really large environments, because testing every square inch of every environment in an open-world game like Horizon Zero Dawn or Breath of the Wild is a monstrous task for QA. What is the FANTa project?

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage.

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Why don’t open-world sequels reuse (and/or add on to) old maps often at all? Seems like it would be a decent way to have more stuff in the game for the same amount of effort.

Ask a Game Dev

Reusing well-used content like maps tends to offend a particular slice of the more hardcore demographic. Reusing assets is a great time-saver in order to afford the dev team more time to build new stuff within a limited budget, but the loudest players will complain a lot about such things.

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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

The creator of the ‘open world lovecraftian spacefighter RPG’ Underspace calls it a ‘vast freaky universe,’ and even that might be an understatement. This sci-fi world is not only rooted in science but goes full-on supernatural. I find something that doesn’t belong in space normally, and then I put it in space.

Console 99
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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Felt like they had to cut down 50% of their planned content, which is never easy.

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