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NVIDIA 2023 Highlights: Driving Generative AI, LLM, HPC, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. Offering a huge boost in AI performance over the prior generation, it is compatible with all NVIDIA Jetson Orin Nano and NX modules for prototyping edge AI products.

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New Video: Representing Data with OpenUSD Custom Schemas

Nvidia

By formalizing data models, schemas enable the interpretation of raw data by USD-compliant runtimes. Specifically, we dive into: Data formalization: Custom schemas formalize data models, such as geometric meshes. Schemas formalize prim data, making them queryable and interpretable by USD-compliant runtimes.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). Means: The data is available, but it’s mostly raw data, and it’s a ton!!   Watch the new trailer for GenoTerra right here: 96.

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Most Popular NVIDIA Technical Blog Posts of 2023: Generative AI, LLMs, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. Offering a huge boost in AI performance over the prior generation, it is compatible with all NVIDIA Jetson Orin Nano and NX modules for prototyping edge AI products.

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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

Some cut content never goes beyond existence in documents, let alone a prototype. Most gets a few iterations on a prototype before the plug gets pulled, often because we can't find the fun in the idea within the time we've allotted to it. This kind of content is what the data miners are often able to dig up.

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Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy , and offered to share a tutorial on how to import 3D assets from Blender using Godot's "Better" Collada exporter. Importing 3D assets. So you want to import 3D assets into Godot? Let's do it! Apply Modifiers. Shape Keys.

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

I wait until I have all the art assets I need. An outlier may be due to variability in the measurement or it may indicate experimental error; the latter are sometimes excluded from the data set. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. All art is done.