Remove Asset Remove Editing Remove Tile
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D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobile gaming giant King. In this second edition, we’ll try to answer the following: Do ex-ATVI founders raise more funding than the industry average? million downloads collectively.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

In Unity the basic cube uses the same texture for all faces, but in Godot each face is unique, so to tile the texture so the complete texture is on each face, set the U,V, and W values to 3, 2 and 1 respectively. In the Scene panel right-click on the Tile node and click Add Child Node. These ones don’t need any scaling.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We previously removed *_degrees properties from 2D and 3D objects in favor of making editing degrees easier in the Inspector. Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ). AssetLib: Add support for svg images in the asset lib ( GH-70317 ).

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2025 Mobile Games Marketing Predictions

Deconstructor of Fun

Creative AI technologies enable marketers to produce video and static content ready for deployment, significantly reducing the time designers need for re-edits, a major pain point for many teams. In recent years, the cost per creative has returned to pre-hyper-casual levels, with some agencies charging thousands of dollars per video asset.

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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

Frequently used in the art for games, tiles such as the stone wall need to match seamlessly to the next tile in all four directions, while being flexible enough to create variations and transitions to other tiles. This video tutorial is a more advanced example of seamless pattern design in Affinity Designer [ s.

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Godot 1.1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). Navigation Polygons can be edited visually and combined, disabled, etc. An asset sharing section, so the community can better share the content it creates and help each other.

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