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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 105
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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

3D architectural visualization gives the viewer a graphical representation of the object, assets, and the environment from different sides and angles allowing them to evaluate in detail all the parts of interest and the entire future structure, as opposed to 2D drawings and sketches. It adds that extra level of photorealism to your projects.

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How can I exclude native assets?

Cocos

If we use a custom game engine. we can go to the source file and resize the texture. Well you can’t, but you can make this to reduce the file size. In any photo image editor we can resize the files. Now what I really want to do but seems to be the best option for now.

Asset 52
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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x GameFromScratch.com Godot 4.x x (Godot 4.2

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Boosting Unreal Engine Performance with Amazon FSx for OpenZFS as a Shared Derived Data Cache

AWS Games

Caching is essential in the development of large, immersive games to ensure efficient asset retrieval and performance optimization. For instance, Unreal Engine uses a mechanism known as the Derived Data Cache (DDC) for this purpose. Setting up a cloud-based shared Derived Data Cache offers scalability for your Unreal Engine projects.

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