Remove Asset Remove Feature Remove Mesh
article thumbnail

Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. Lets take a look at the features available in this release! release Here comes another release of the Godot OpenXR Vendors plugin with plenty of features and bug fixes! from GitHub or the Asset Library. Features Update OpenXR to Khronos 1.1.41 Features Update OpenXR to Khronos 1.1.41

article thumbnail

Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

It is an operational asset that protects both player experience and studio reputation. This requires: Reducing draw calls through mesh atlases, Using Level of Detail (LOD) to scale environments, And optimizing shaders for mobile GPUs. Usage data reveals feature adoption rates, drop-off points, and monetization behavior.

Art
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.5 beta 1

Mircosoft Game Dev

Contributors are encouraged to focus exclusively on fixing regressions , as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2). Lastly, and featured below, is a very long-awaited UX improvement: animation filtering! (

article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. It provides an intuitive coding environment with intelligent code completion, debugging features, and syntax highlighting, whether you prefer C++, C#, or a combination of both.

article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. The Resources.UnloadUnusedAssets system releases unused assets to avoid memory spikes that occur when scenes change. Look no further! Get in touch.

article thumbnail

As AI faces court challenges from Disney and Universal, legal battles are shaping the industry's future | Opinion

GamesIndustry.biz

Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

AI
article thumbnail

Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character. For example, our character blending technology is an amazing feature. The underlying mesh and overlaying texture are both adjusted instantly.

AI