Godot for AA/AAA game development - What's missing?
Mircosoft Game Dev
JANUARY 15, 2023
Many games still use this approach nowadays (after all, if it’s not broken, don’t fix it) but, increasingly, game design has been moving from “individual stages” to “open” or “continuous” worlds where the boundaries between levels disappear. Creating games this way is, as a result, more challenging. Low level rendering access.
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