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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. How do top game studios maintain a constant flow of high-quality assets without bottlenecks? What Makes Live-Service Art Production Different? These include: (i).

Art 52
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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

The global gaming industry is booming and yet, most Unity-based titles fail to sustain player attention or generate long-term value. For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. Because success isnt defined by shipping a playable build. Its the opening move.

Art 52
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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

Due to the accuracy, creativity, and versatility of this craft, a career in 3D modeling can open up many job opportunities across a range of industries — from film and games to virtual production, architecture visualization, product design, and even science and technology. Explore our courses and join the next intake! 3D MODELING COURSES.

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Top 10 Video Games With Best Graphics

Juego Studio

Good graphics, game mechanics, and game story are the three important factors that players look for in a good video game. From these, graphics refers to all the visual elements in the game including the characters, environment, props, and other game assets.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow. CG Spectrum's Dept.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. One important technique to master, particularly for video games, is level of detail (LOD). What is level of detail (LOD)?

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist. that might need to be created for certain specific cutscenes.