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While the list of indie studios building with assets from the Unity Asset Store grows by the day, here are four stories to inspire you in your quest to build your dream game.
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. I love to make everything myself, using only my own or custom assets and my own shaders. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this.
What makes it special is that it is well-liked among indie designers and large studios. Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production. Unreal Engine Rich in assets, though slightly less extensive than Unity’s store.
Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. To get the cars drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” But why work solo? “I
Real-Time Rendering For decades, game developers relied on pre-rendered cutscenes and static assets to deliver high-fidelity visuals. Technical Flexibility: Stylized visuals require fewer resources than hyper-realistic graphics, making them ideal for indie developers and smaller studios. Why Stylized Art is Gaining Popularity 1.
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Ah yes those co-pilots!” Achieving the right balance was not an easy feat according to Szpiczakowski. “We
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. I love to make everything myself, using only my own or custom assets and my own shaders. When I discovered the indie movement, with games like Machinarium, Braid, Fez, Limbo, I saw that there was a way to achieve this.
The shocking numbers Looking at store pages for games released after 2020 found that many assets have never changed. This happens a lot with indies in particular. Steam is quite unique in how easy it is to change store page assets like descriptions, images and videos.
Farrell and Mackenzie form the two-person indie studio Peaty Turf. That has allowed us to simplify the process of creating assets for the game. The game uses a mixture of custom 3D models made by ourselves, as well as 3D asset packs purchased. There is no right or wrong way to create a structure in the game. As long as it works.
A shooting schedule for an indie film goes way beyond simple calendar planning. A well-laid-out shooting schedule is crucial for your indie film's success. This piece walks you through the steps to create the quickest way to schedule indie productions , from breaking down scripts to planning daily shooting blocks. Let's tuck in!
Japanese indie game developer Yamada has used ChatGPT as a key design element for his latest project, Doki Doki AI Interrogation. A year and a half ago, Yamada decided to return to his indie roots, developing games for Steam on his own, occasionally receiving help from his wife, who also contributed her voice to the game.
A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I I have one rule regarding the use of asset store packages though, I’ll never use a package ‘as is’”, he says. “I The indie duo feels relieved and a little bit anxious.
GameFromScratch.com Rogue Legacy Source Code Released Cellar Door Games have just released the source code for their popular indie smash hit Roguelite Rogue Legacy. Note this is not an open source project, the source code is released under a non OSI certified license and the release does not include the assets from the game.
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. We used assets from the Unity store, which helped us to improve our camera.
In the indie game dev scene, the use of AI is often met with suspicion and disdain. Pixel art allows for a wider range of generative content, giving the team the flexibility to integrate various assets seamlessly. Something novel Game development is no easy feat, especially for a self-funded indie project like this.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. The downside is that it doesn’t have anywhere near the amount of third-party assets that Unity does, nor some of the more specialist features like the DOTS package.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.
Peak Games put the industry on the global map with its $100 million card game asset sale to Zynga in 2017, followed by its record-breaking $1.8 The Past: How Trkiye Became a Gaming Powerhouse The Turkish gaming market evolved from web-based card and board games in the early 2000s to mobile-first powerhouses in the 2010s.
For a chance to "go official", modmakers must ensure clean provenance for their assets. So whatever's left of Quake's counter-culture vibe fades faster, in favor of clean original high-production polish, which to me feels like a bit of bleed from today's contemporary indie game culture. THE FUTURE OF MY QUAKE MAPS.
To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” The abysmal ideas about driving physics held by the indie community of course! Why did you become a solo developer? What inspired you to make Drift Type C?
SCHiM is both a visually striking and conceptually highly original game from Dutch indie developer Ewoud van der Werf. This means that I do all of the programming and shaders but also the design and most of the assets myself.” In the game the player controls a SCHiM, or shadow, that is disconnected from its human being.
The indie studio was founded in 2022 by Kostia Liakhov , Game Director and Head of Art, and Samantha (Sam) Cable , Game Director and Head of Narrative. This approach made it easier to blend custom-made assets with 3D models from asset stores, saving time and effort without compromising quality.
The company’s artists and engineers needed a development environment with a storage solution that supported 15,000-25,000 Input/Output Operations Per Second (IOPS) for reads and writes while compiling code and accessing project assets.
If a designer doesn't understand the technical and asset constraints she's working with, it can make for a lot of wasted work. If he wants to go into the indie space and work with an extremely small team, he's going to need to wear a lot of hats. At the very least he'll need to create his own assets and/or write his own code.
At first glance a normal indie game studio, but the co-founders live and work continents apart. We are a very, very small indie studio working with a publisher (Assemble Entertainment) that cares about its titles, but is also small. We used assets from the Unity store, which helped us to improve our camera.
Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. So, almost two years ago I decided to fully embrace the indie path and became a solodev.” The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time!
For example, indie game developer DrinkBox Studios recently launched Guacamelee!, Today, digital downloads mean that indie game designers can sell their games directly to customers through digital storefronts like Steam. Step 2: Create Assets Once you know what platform(s) you’re targeting, it’s time to start thinking about assets.
Kevin Brock , founder of indie game studio Pastaspace Interactive , is the creative mind behind Underspace. Besides me, there’s also a legion of contractors and commissioned artists that help make assets for the game”, he says. If someone complains that it doesn’t belong there, I double down on it.
It was a lot of work to fix this since we already made so many assets. We never dared to dream that our game would be a part of Nintendo Indie World. Trust me, this is something we are consciously doing better in our current new project.” Shadow drop The game was released simultaneously on PC and Switch. “We
Since I already have characters / assets / framework already in place for a game I want to make – how about bang out a mobile game that I can get out quick? And it avoids the failed KickStarter / Ko-fi / Patreon route that seems to doom a lot of indie devs. early ideas on the mobile game.
Effectively, Ryu Games is trying to build a network of launchers that work together and support player-owned assets, games, and communities. As a startup, time and focus are our most important assets so anything that supports us in those areas is extremely critical. We will almost always use AWS services over building in house.”
NFTs are digital assets that are indivisible and unique. For instance, NFTs can be utilized to tokenize game assets, such as weapons, artifacts, and skins. Another reason behind their increasing popularity is that they offer a transparent and decentralized system for players to interact with various digital assets.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. The downside is that it doesn’t have anywhere near the amount of third-party assets that Unity does, nor some of the more specialist features like the DOTS package.”
Indie games developed by small teams constitute 42 percent of the sector while mid-tier productions with funding less than $10 million are at 40 percent. 83 percent of launches are categorized as games with on-chain assets, meaning that they “utilize blockchain to tokenize fungible and non-fungible in-game assets.
This is the dock that lists your active scenes assets. This is the window that allows you to manage your game’s assets and project files. However, we could import other assets down here to have on standby for when we’re ready to use them in one of our scenes. Notice here we have the scene dock. Want to Make Video Games?
Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. 3D Asset Design. Welcome back to another installment of the Kristala dev blog. We've got you covered.
Perfect for vector graphics, logos, typography, and making scalable assets for different platforms. Consider using other software like Procreate (for iPad illustration), Affinity Designer (an alternative to Photoshop and Illustrator), or 3D software like Blender (for creating 3D assets to include in your 2D work). 3D Asset Integration.
He is currently employed at Californian indie game development studio Turtle Rock Studios as a Lead Character Artist. Using industry-standard software like Maya, ZBrush, and Substance Painter, you'll learn how to build assets from scratch, including 3D character models and environments, which you can add to your portfolio!
This dialog lets you enable or disable many areas of the editor: As you can appreciate on the image above, there are many things that can be enabled or disabled: General features, such as the 3D editor, script editing, or asset library. Indies and general purpose. Some docks, such as Import, Node or Filesystem. Scene Tree editing.
Hello, fellow indie gamers and RPG enthusiasts! link] 3D Asset Design. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly! How's it going? We hope well. We're officially in the final development crunch for the vertical slice demo of Kristala!
Filmmakers must gauge the extent and magnitude of their endeavor, taking into account the film's requirements and available assets, to apportion resources suitably. A comprehensive financial strategy assists filmmakers in managing their assets efficiently, making certain the project remains on course and within budget constraints.
Indie films or lower-budget productions would operate with significantly lower figures. Implementing advanced methods and utilizing available assets helps maintain artistic standards while minimizing expenditures. Key Budget Components The core of production budgeting centers on three key elements.
It is an indie offering, so like most things VR, it is the indies who are blazing the trail. The simple answer to this is that we need is a “VR RPG Maker” — something a little more structured and easier to use than Unity plus some third-party assets and toolkits. Hopefully that’ll be fixed this week.
A hasty, and half-assed attempt to roll back the disaster did little to save what had once been a well-regarded brand, which supplied tools, assets, and sharing platforms that are especially useful to independent game developers, but also to larger companies. They are, basically, struggling artists.
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