Remove Asset Remove Mechanics Remove Rigging
article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Such VR tools breathe life into the video game mechanics , allowing players to interact with the characters and environment of the game very well. Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices.

article thumbnail

Why I still use Unity

Radiator Blog

And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. But if you want high-end then UE5 Nanite / Lumen is light years beyond Unity HDRP anyway? Most recently, respected developer Ethan Lee has weighed in.

Engine 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Key Differences Between 2D and 3D Animation in Game Development

Big Games

The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers. Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Involves creation of 3D models by applying textures and developing detailed materials and rigs.

article thumbnail

Top 6 types of animation used in film, games, and advertising

CG Spectrum

The animator can also create characters using digital rigging. It’s more mechanical and technical than 2D animations and requires input from other departments to create 3D models and complex character rigs. 3D animation lets you drop your 3D rigged model into a digital scene and manipulate it. 3D Animation.

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
article thumbnail

Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. All of the moving obstacles have implemented different mechanics, that make player behave in a certain way. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets.

Art 52
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

link] After getting the landscape materials and swamp assets laid out, Tiff then started adding vines and moss to the trees, strategically placing some glowing mushrooms, and establishing the right amount of ferns and additional plant life to help set the mood. Stay tuned for an even more satisfying backstab mechanic in the future.

Dev 52