Remove Asset Remove Mesh Remove Texture
article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. This is also a stage where you should not rush in order to get a perfect mesh flow.

Asset 81
article thumbnail

Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character. The underlying mesh and overlaying texture are both adjusted instantly. For example, our character blending technology is an amazing feature.

AI 197
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Textures which haven’t been used for some frames are freed instead.

AAA 145
article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. will be required.

article thumbnail

Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture.

Texture 52
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial. 02_TacticsRPG_Textures.zip Unzip the folder and move Dirt.png into the Textures folder.

article thumbnail

Importing 3D assets from Blender (GameDev.tv)

Mircosoft Game Dev

He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy , and offered to share a tutorial on how to import 3D assets from Blender using Godot's "Better" Collada exporter. Importing 3D assets. So you want to import 3D assets into Godot? Has no mesh modifiers. Let's do it!

Asset 52