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How Istanbul Became the New Capital of Mobile Gaming – And Where It’s Headed Next

Deconstructor of Fun

Trkiye has rapidly established itself as one of the world's most dynamic mobile gaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK. Today, Istanbul holds the undisputed crown of the world's mobile gaming capital.

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The Case of Playrix and why Product-Market fit is a Moving Target

Deconstructor of Fun

Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobile gaming. It's no secret that Match 3 is the most competitive mobile gaming genre. Our products need to be reinvented to fit the new reality.

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Friday Questions #3

Grumpy Gamer

Nathan: Given the engine and assets of TWP, would a sequel be significantly cheaper / quicker to produce? Do you ever think about that segment of games? It's all about licensed games, quick disposable mobile games, or these odd social website type games. I don't think it would.

Puzzle 130
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Friday Questions #3

Grumpy Gamer

Nathan: Given the engine and assets of TWP, would a sequel be significantly cheaper / quicker to produce? Do you ever think about that segment of games? It’s all about licensed games, quick disposable mobile games, or these odd social website type games. I don’t think it would.

Puzzle 130
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‘Doki Doki AI Interrogation’-developer YAMADA explores the role of AI in games

PreMortem.Games

“Many game developers at that time were trying to replicate experiences like TRPGs, Werewolf, or lateral thinking puzzles with ChatGPT,” he explains. “I discovered RPG Maker when I was 12 and became hooked on game development,” he shares.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobile gaming giant King. Out of the 28 companies that raised funding: — 17 making PC&сonsole games, of which six are also developing for mobile platforms. —

Mobile 52
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Mobile is a big market as ae live service games. Downside of long running games is their file sizes balloon and this isn’t particularly friendly to the mobile platform. Any solutions to this problem the industry is working on?

Ask a Game Dev

This usually entails allowing players to play certain parts of the game without downloading the game’s full assets. This can be a mini-game, a puzzle, a practice dojo, a buy/sell/equip gear interface for the chosen mission, or even an elevator ride while the player listens to character conversations.

Mobile 52