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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

link] 3D Asset Design. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly! Joe continues to power through setting up our Nasahara Ruins level and establishing a cache of assets to use for both scenery and obstacles. Here's the bug in action.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

3D Asset Design. To kick things off, Nick continued working through his list of custom assets needed for our various level areas, including the swamp villages of the Dalamase, the singed streets and charred abodes of the Nasahara, plus some additional trinkets and items meant for a few of our special NPCs. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

A single shot or asset will often travel through numerous artists and multiple departments before being finalized. As an asset takes shape, it must be presented in a turntable so its look can be properly inspected and approved or given notes by relevant supervisors or clients. So, where do you fit into the production pipeline?

Film 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

link] After getting the landscape materials and swamp assets laid out, Tiff then started adding vines and moss to the trees, strategically placing some glowing mushrooms, and establishing the right amount of ferns and additional plant life to help set the mood. link] Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

3D Asset Design. This sprint, our 3D Asset Designer, Nick, continued working through the long list of models that will detail and decorate the desolate and beautiful, ruined city of Nasahara. Gustav is a friendly NPC you'll encounter along your journey through Ailur. Animation / Rigging / Game Production.

Dev 52