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CGS 3D modeling students build incredible sets, characters, and props

CG Spectrum

Led by experts who've created assets on some of your favorite films and games, CG Spectrum's 3D modeling courses are ensuring students not only understand and know their craft but also the industry they'll be working in. Explore our courses and join the next intake! 3D MODELING COURSES.

Prop 52
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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

Work within the supplied KitBash3D Mission to Minerva Houdini file — all assets and associated materials are already loaded and ready to use. Organize assets into groups (e.g., big, small, vehicles, props, etc.). From here you can make some selections of the buildings and props you would like to use.

Terrain 98
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Top 10 Video Games With Best Graphics

Juego Studio

From these, graphics refers to all the visual elements in the game including the characters, environment, props, and other game assets. Good graphics, game mechanics, and game story are the three important factors that players look for in a good video game.

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Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

The filmmakers embraced the constraints of a tight shooting schedule, turning the limitations of their production into a unique storytelling asset. Its capabilities include rapid script breakdowns—identifying props, characters, and more in seconds. Scene from "Run Lola Run".

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The bulk discounts only really work if the things we're paying for can be reused multiple times though - the more specific an asset is (e.g. a kissing animation), the harder it is to reuse and the more expensive it tends to be relative to other assets. that might need to be created for certain specific cutscenes.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. Obviously that wouldn’t be enough if we didn’t apply different colors assigned to the players.

Art 52