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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production. It delivers lifelike textures, lighting, and effects, making it the go-to choice for coders prioritizing visual fidelity. Merits: Easy to learn and use for rapid development.

Engine 52
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

“After we spent a few months playing around with lighting, we realized that we had reached a place where it was convincing enough to start adapting our assets to a more realistic style. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own.

Horror 118
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Mobile is a big market as ae live service games. Downside of long running games is their file sizes balloon and this isn’t particularly friendly to the mobile platform. Any solutions to this problem the industry is working on?

Ask a Game Dev

Lower resolution textures, compressed files, compressed audio, and so on and so forth. This usually entails allowing players to play certain parts of the game without downloading the game’s full assets. If we can keep the player from experiencing too much loading, especially in one contiguous chunk, then we are probably good.

Mobile 52
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Art and Asset Creation Focuses on building 2D characters, environments, and assets on a two-dimensional plane. Involves creation of 3D models by applying textures and developing detailed materials and rigs. Game Genres Ideal for puzzle games, visual novels, and platformers that require simplicity and style.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

Dev 52
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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Even so, different types of video game-level designs, such as shooter-level design, platformer-level design, puzzle-level design, multiplayer-level design, etc. It is about creating a visually appealing environment while ensuring the player’s experience is engaging and immersive. require a unique approach.