article thumbnail

The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

The Ultimate Assets and Sounds Humble Bundle. The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces. As with all Humble Bundles … The Ultimate Assets and Sounds Humble Bundle Read More. GameFromScratch.com.

Asset 58
article thumbnail

Beyond User Acquisition: How to Win with Influencer Marketing

Deconstructor of Fun

But one of the most impactful means to drive conversions is using custom in-game assets. This could be a custom character, skin, weapon, decoration item, word tile, or even an entire challenge. So start small - alter little things in existing assets - like colour, names, and so on.

Asset 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Without it, rendering the 800.000 tiles that compromise the game map became problematic, so the team had to spend a week on optimizing that. The downside is that it doesn’t have anywhere near the amount of third-party assets that Unity does, nor some of the more specialist features like the DOTS package.

Dev 104
article thumbnail

How to programmatically access to assets when in `executeInEditMode`

Cocos

I’m trying to write a script to import assets from DLtk export and I need some advice. You already do a similar thing with Tiled tile maps. the idea is to use a data.json as entry point and parse it to build different nodes with attached images and polygon colliders so that the user can add its own script to every layer.

Asset 40
article thumbnail

D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

Tile 52
article thumbnail

Godot XR progress update June 2021

Mircosoft Game Dev

The OpenXR plugin for Godot now has an official release that can be found in the asset library. We had to go through a few iterations as we're now directly pulling the asset from the releases build by Githubs CI. This means that the render buffer is divided into smaller tiles. Official release of the OpenXR plugin for Godot 3.3.

Tile 52
article thumbnail

Tileset With Single Spritesheet file

Cocos

I have a tiledmap made in Tiled which uses a png spritesheet, without using.plist or any kind data file for the spritesheet. CocosCreator.app/Contents/Resources/app.asar/builtin/scene/dist/script/3d/manager/asset/asset-watcher.ccc:1:1215) at AssetDump.decode (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/app.asar/builtin/scene/dist/script/export/dump/types/asset-dump.ccc:1:989)

Tile 40