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This ain't your Sims 3 baked French toast

Game Developer

A fond look back at video game cookbooks and the delicious dishes that inspired them, including a recipe based on The Sims 3.

Baking 239
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How devs can spot AI-generated 3D models

Game Developer

Baked-in lighting, mushy meshes, and high polygon counts are telltale signs of AI-generated work.

AI 339
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Half-Baked Girls - Story Introduction

Indie DB

Let's talk about how the story begins in Half-Baked Girls out now on Steam.

Baking 115
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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). See the GitHub issue tracker for a complete list of known bugs.

Beta 75
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GamesAid has invited the games industry to a bake off

Game Development News

GamesAid is hosting its first ever national baking competition and sale

Baking 52