Remove Baking Remove Build Remove Graphics
article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay.

Games 71
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Submit your most up-to-date playable build, pitch deck, and gameplay video. The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. Build & Harvest Mode in Cookie Run: Kingdom. Create an account 2. Two key words - cuteness and mashup.

Baking 52
article thumbnail

Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

You can get started building applications today. It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes. Developers can also easily build advanced 3D tools and expand their ecosystem reach.

article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.

Culling 52
article thumbnail

Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

Mebratu: Ultimately, I wanted to explore the potential future of real-time lighting for the next generation of games and real-time graphics. With a prebaked lighting setup, you can incorporate thousands of baked lights without impacting performance, except for the bake time. I compiled the UE5.2

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures. Grab an NVIDIA RTX GPU and install the latest NVIDIA graphics driver on your system for the best experience.