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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Graphics Settings: Balance Performance & Visual Quality The settings that control graphics quality determine the smoothness of multiplayer gameplay.

Games 78
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Submit your most up-to-date playable build, pitch deck, and gameplay video. The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. Build & Harvest Mode in Cookie Run: Kingdom. Create an account 2. Two key words - cuteness and mashup.

Baking 52
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

You can get started building applications today. It uses ray tracing to provide infinite bounce in indirect lighting, without the need to bake lighting or create multiple light setups for scenes. Developers can also easily build advanced 3D tools and expand their ecosystem reach.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. Build Performance-First to Ship on Time and Scale with Confidence Performance is a budget, not a luxury. Geometry: Build with LODs from the start, batch static meshes, and constrain polycounts based on hardware targets.

AAA 52
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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Baking)Divide the area into a certain number of culling blocks, and use the ray searching algorithm to pre-record the visible models of different blocks in the editor. Bake : Click to bake.

Culling 52
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Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

Mebratu: Ultimately, I wanted to explore the potential future of real-time lighting for the next generation of games and real-time graphics. With a prebaked lighting setup, you can incorporate thousands of baked lights without impacting performance, except for the bake time. I compiled the UE5.2