Remove Baking Remove Code Remove Console
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )! back in 2020! What is it?

Beta 52
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. If you do not have an account, create a new one here.

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )! back in 2020! What is it?

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )! back in 2020! What is it?

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )! back in 2020! What is it?

Beta 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Aged like fine wine, Meru Patel ( Janglee123 )'s work from Google Summer of Code 2020 has been continued and updated by GSoC 2019 alumni Twarit Waikar ( ChronicallySerious )! What is it?

Render 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 Console support. Just set up the probe bounds and do a fast pre-bake of static objects. WebAssembly and WebGL 2.0 New editor theme and customization. Font oversampling.

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