Remove Baking Remove Concepts Remove Engine
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Coding Helps Kids to Think Like an Engineer Aside from the direct benefits of learning how to write code, many parents want their kids to learn coding online because it helps them think like an engineer. Engineers tackle problems with a tendency to think outside the box. They test their broad-minded hypotheses rigorously.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Efficient Physics Management: Balance Accuracy & Performance Through the PhysX engine from Unity users achieve detailed physics calculations at the expense of heavy system usage. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance.

Games 78
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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

It’s called How to Design the Core Engine of Your Board Game. The basic idea of the core engine is “what’s left when you strip a game of mechanics and obstacles. The core engine is a mix of the objective of your game and the feelings you want it to evoke. ” Need help on your board game? Color TV!).

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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation.

Agent 52
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Fill in the blank in the class reference

Mircosoft Game Dev

light baking, networking, plugins, pathfinding, etc.). This will be another big task, but with the help of the community we will make Godot Engine even easier to learn, for newcomers and experienced users alike! Many cool new concepts are not showcased yet in demos either, such as scene inheritance or navigation polygons.

Demo 52
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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Self-testing was my primary form of testing in the first and second versions of the game, when I wasn’t even sure if some of the core concepts would work. If you only have one viable strategy, you could be looking at problems baked into the mechanics or even core engine of your game.