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Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. Make the gameplay satisfying Helping a player experience their fantasy is only half of the work. Start with the fantasy.
Here you'll get an inside look at the detailed development work done for 3D dark fantasy ARPG Kristala, the inaugural title from the team behind Astral Clocktower Studios—a female-lead indie studio based in Central PA, USA. In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art. Take a look at some of the recent armor concepts our talented artist James created this month.
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And it's all down to Gregg Barnett, frankly - he had the concept, and he handed it onto me to craft into a design. And that was baked into the design from the beginning. We actually had concept art for a monstrous version of Cogjammer based on the gremlin in the movie-version of the same story - but it was too scary.
The game says you must kill her first, like this, always -- and if she always dies so early, that means her concept doesn't get to interact with anyone else. Not that her concept makes much sense; why does this apocalyptic suicide cult leader like poison gas specifically?
Hello, dearest of friends and finest of high-fantasy enthusiasts! Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. Concept Art.
Baked Lighting. Plan for lighting early, from concept art to level design. Creates real-time reflections on flat surfaces like water or polished metal using the information already on the screen. Voxel Cone Tracing. A fast method for calculating lighting in big, open spaces where traditional methods would be too slow. Light Probes.
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