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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Game window embedding was implemented to support our recent interactive in-game editing feature. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

Baking 52
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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all. Static and Stationary Movable options are for baked lights, and Movable is for dynamic lights.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed not being able to get input content in time for an input box on Android. Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode.

Terrain 52
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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Check the Edit checkbox, and the Render Pipeline Graph window will pop up. Today, let’s take a look at the basic content of the three pipelines. Folder Contents and Code Structure To help you get started easily, in this article, we’ll first look at the code structure to help you quickly locate the content you want to see.

Render 52
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Fill in the blank in the class reference

Mircosoft Game Dev

Basically the workflow is to fork and clone Godot's source repository, edit the doc/base/classes.xml file and make a pull request for your changes. light baking, networking, plugins, pathfinding, etc.). You can also see the detailed status in this collaborative pad that we use to coordinate the contribution effort. How to help?

Demo 52
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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream. this path-traced reality is becoming more tangible.