Remove Baking Remove Content Remove Point and Click
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Next we have the Point light. The Point light is dependent on its location – meaning it will cast light at the location where we place it using the settings we give it. Point Light.

Engine 83
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Trending Sources

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

There’s lots of blog articles about building a Twitter following, but I think they’re largely half-baked. I won’t get into the details of where to go and what to click. Keep your bio to the point. The first is what I call Content Mix. Having great content is half the battle. Trending tags.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

UE4 plugin (Download here ) Leveraging the power of ray tracing, RTXGI provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for. RTXGI 1.1.40

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add high quality glow mode ( GH-51491 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add high quality glow mode ( GH-51491 ).

Mesh 52