Remove Baking Remove Data Remove Engine
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Known issues During the beta stage, we focus on solving both regressions (i.e.

Beta 76
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Dev snapshot: Godot 4.4 beta 2

Mircosoft Game Dev

Rendering: Bake UV2 emission using half float in the compatibility backend ( GH-101730 ). While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Physics: Add debug colours and fills to CollisionPolygon3D ( GH-101810 ).

Beta 67
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

Games 71
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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

LOD helps to manage the computational requirements of rendering complex scenes (essentially reducing the file size/amount of data of the 3D model), allowing for smoother and more efficient performance while preserving visual quality. Finish the course by building a 3D envir onment that you'll texture, light, and import into Unreal Engine.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 Enables approximations that improve performance in the management of ray tracing data. has just been released.