Remove Baking Remove Data Remove Platformer
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed Mat4.getRotation

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Bake : Click to bake. Baking Implementation In the StaticOcclusionCulling class, the _startBake method contains the main logic of baking.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Refactored OpenHarmoney platform layer NAPI adaptation code. Added a “Target Environment” configuration option in the build panel on the Web platform. Added ASTC compressed texture support for Alipay platform. Fixed an issue where the native platform bundled the code of the gfx webgl/webgl2 backend.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed Toon shader data issue on iOS Wechat. Fixed pre-backed AO calculation issue.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

GDeflate: An Open GPU Compression Standard GDeflate is a high-performance, scalable, GPU-optimized data compression scheme that can help applications make use of the sheer amount of data throughput available on modern NVMe devices. Data throughput of various data compressed formats compared to varying staging buffer sizes Figure 2.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Re-organized and adapted the code for napi in the platform layer of the OpenHarmoney platform. Fix the issue where the code for gfx webgl/webgl2 backends is also packed on the native platform. Fix the issue where the scene data in the bundle is missing after importing the build configuration and auto-completion is not performed.

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

There’s lots of blog articles about building a Twitter following, but I think they’re largely half-baked. A little bit of clarity and little bit of genuineness go a long way on this platform. In fact, that’s much of the magic of the platform and why it’s so great for building a robust network.

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