Remove Baking Remove Data Remove Scripting
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Most importantly, if the game crashes for any reason, the editor does not crash at the same time (which could cause data loss). Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

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Dev snapshot: Godot 4.5 beta 2

Mircosoft Game Dev

GDScript: Fix errors not being emitted when debugger breaks on script errors ( GH-107663 ). Rendering: Fix baked VoxelGI using the wrong color space ( GH-107776 ). Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.

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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Lighting and Rendering : Designing lighting setups, often pre-baked, that enhance mood and performance across platforms. Use custom-trained models or fine-tuned checkpoints with data from your own asset archives. Standardize export formats and adopt pipeline automation scripts (e.g.,

Art
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Core: Add explicit error messages to Multimesh functions ( GH-101109 ).

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Key Components of Multiplayer Games in Unity Networking: Manages data transmission between clients and servers. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Synchronization: Ensures that game states remain consistent across all clients. What worked?

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately.

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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. Now the NavigationRegion can be added during gameplay, and it's possible to change its transform or even bake the navigation mesh data at runtime. Remember to hit the button Bake NavMesh to bake the navigation data, as you used to do in 3.x! Runtime baking. Character.